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Title User Message Place Date Posted
question Bob so there's one penny per square unit of the circle??? ccc08s2 Dec 12, 2008 - 12:19:34 am UTC
Re: Re: Dumb floating-point inaccuracies bleung91 woudln't that be really annoying to do? ccc06s2p1 Dec 12, 2008 - 12:16:13 am UTC
Re: Re: Re: Re: related to math hansonw1 There is a sort of math formula. (It involves N choose K) It probably isn't easier than the 'regular' way. wc01Sp2 Dec 11, 2008 - 11:42:47 pm UTC
Re: Re: Re: related to math dAedaL -6* and I didn't use a math formula. Although it seems like there is one for some reason. wc01Sp2 Dec 11, 2008 - 11:24:43 pm UTC
Re: Re: related to math qinhaotian Good answer. No wonder you got -4 rating -.- wc01Sp2 Dec 11, 2008 - 11:16:25 pm UTC
related to math qinhaotian need to generate some math formula? wc01Sp2 Dec 11, 2008 - 4:07:06 am UTC
g++ Compile Errors hansonw1 Some tips about strange compile errors: Weird stuff about iterators, templates, etc: this means one of your variables is using the name of a function (like min, count, fill) These functions are includ... General Dec 11, 2008 - 3:37:35 am UTC
Re: Re: Re: Re: Compile Error bbi5291 It works on Visual C++ 6.0 because min is not defined there. coci082p3 Dec 11, 2008 - 3:25:50 am UTC
Re: 4th test case taimla101 took me ages to get it ccc06s2p1 Dec 11, 2008 - 3:23:56 am UTC
Re: Dumb floating-point inaccuracies hansonw1 Yes, this is why it's worth 10 points Floating point inaccuracies can be very tricky. One surefire way out, though, is to just use integers for everything. ccc06s2p1 Dec 11, 2008 - 3:22:20 am UTC