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Title User Message Place Date Posted
Hint hansonw1 If you '#include ', you won't need the using namespace std; (and it has cout/cin) This won't work in Visual C++, though. Edit: #include is better expr Dec 21, 2008 - 10:04:46 pm UTC
Re: Marking Scheme bbi5291 The only difference between C and C++ that is significant for this problem is that you don't need any #include statements to input/output in C, but you are restricted to the following I/O routines (no... expr Dec 21, 2008 - 8:27:24 pm UTC
Re: Marking Scheme SourSpinach C doesn't have that big an advantage over C++, so no, only one marking scheme. It's not like we even know C (or at least I don't), so you can just try figure it out. expr Dec 21, 2008 - 7:58:20 pm UTC
Page Frame zerglingrush Love the seasonal Template! General Dec 21, 2008 - 5:46:14 pm UTC
Marking Scheme zerglingrush I'm just wondering (although probably a lot more work for nothing), since C obviously has an advantage, can there be separate marking schemes for C and C++? expr Dec 21, 2008 - 2:32:56 am UTC
Re: If p is 1, then do we have to output the 1? bbi5291 There are no such cases in the input. wc99p5 Dec 20, 2008 - 10:54:52 pm UTC
If p is 1, then do we have to output the 1? zhxl0903 wc99p5 Dec 20, 2008 - 9:27:48 pm UTC
Re: Re: Path zerglingrush Cool, thanks! I thought it was something like that. I didn't know that you could stop yourself without higher elevation. I believed that you could only change direction when momentum is 0. wc01p4 Dec 20, 2008 - 1:53:16 am UTC
Re: Path dAedaL I believe the path is 6 4 4 2 6 3 4 3 3 1 2 wc01p4 Dec 20, 2008 - 1:37:07 am UTC
Path zerglingrush Can someone show me the path for number Sample 1? I'm still confused about the momentum thing. wc01p4 Dec 19, 2008 - 10:59:49 pm UTC