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Title User Message Place Date Posted
Re: Re: Re: Re: Vote: Chat? zerglingrush Problem solving skills used in real life... General Dec 24, 2008 - 9:21:10 pm UTC
Test cases updated hansonw1 There can now be up to 5000 characters. (Now sets/maps will not work - no matter what.) Again the points will revert to 20, so no one loses (in fact most of you win, since partial marks are now on) ccc03s4 Dec 24, 2008 - 7:36:56 pm UTC
Test cases updated admin There are now up to 10000 cities and 100000 roads. The point value will revert to 20, so no one will lose points. ccc03s5 Dec 24, 2008 - 7:27:39 pm UTC
Re: Re: Re: Vote: Chat? bilgisa1 LOL, niiiice... General Dec 24, 2008 - 6:58:44 pm UTC
... zhxl0903 ccc00s2 Dec 24, 2008 - 6:42:51 pm UTC
Explanation zerglingrush Can someone please explain how the input works. I know the problem statement tells me how to do it but I'm still quite confused. You start facing a positive x direction. The you move in that directio... ccc04s4 Dec 24, 2008 - 6:25:57 pm UTC
Re: Re: Vote: Chat? hansonw1 LOL, this is just my lazy way of making votes 'sticky'. General Dec 24, 2008 - 6:16:05 pm UTC
Re: Vote: Chat? bilgisa1 wtf?...bug, the date of posting is listed as 2019/04/17 - 10:45pm General Dec 24, 2008 - 6:03:24 pm UTC
Re: Re: How about analyses instead? bbi5291 That's why I suggested it. I like writing stuff, it prevents me from becoming bored (especially since I've been unusually reluctant to code for the past month.) General Dec 24, 2008 - 3:13:09 am UTC
Re: How about analyses instead? hansonw1 That would be easy to implement, but someone has to write them... This also prevents the "Best Solutions" page from becoming useless, I guess. General Dec 24, 2008 - 1:52:45 am UTC