Title |
User |
Message |
Date Posted |
Re: Aim of the problem |
jargon |
Solving a Rubik's Cube is a pathfinding problem. You can represent this problem as a graph. Think of the current configuration of the cube to be a node, or vertex. Each move is an edge; so, every nod... |
Jul 22, 2018 - 12:15:52 am UTC |
Aim of the problem |
MstrPikachu |
I'm guessing this is more of a computing question, because the scoring is based on how many moves you return... I actually solve Rubik's cubes and I average around 60 moves -.- When you mention the A*... |
Jul 21, 2018 - 11:48:38 pm UTC |
Re: Re: Re: Re: Re: Re: Re: Re: Centers |
Jlsajfj |
TUHCIPEG challenge accepted :P i haz fastest hardcode |
Jan 23, 2016 - 4:43:56 pm UTC |
Hardcoding |
Jlsajfj |
Damn this question is hard to hardcode. I actually have to assemble the cube into the correct position for all cases past 3 |
Jan 23, 2016 - 4:43:08 pm UTC |
Re: OMG? 23 steps.... |
bbi5291 |
It's not supposed to be an easy problem. |
Sep 06, 2012 - 3:18:34 pm UTC |
... |
zzh8829 |
|
Sep 05, 2012 - 9:46:59 pm UTC |
Re: Re: Re: Re: Re: Re: Re: Re: Centers |
SourSpinach |
LOL Bosco should take English lessons from either Hao (RCM = Royal Mountain Police) or Toby (BIT = Bacon Lettuce Tomato). |
Feb 03, 2009 - 2:46:41 am UTC |
Re: Re: Re: Re: Re: Re: Re: Centers |
Saravannan |
Where did the G come from? |
Feb 03, 2009 - 2:05:18 am UTC |
Re: Re: Re: Re: Re: Re: Centers |
bleung91 |
lol, i think we should designate you as "The Ultimate Hard-Coder in PEG (TUHCIPEG) |
Feb 02, 2009 - 4:53:50 am UTC |
Re: Re: Re: Re: Re: Centers |
SourSpinach |
Hey, you can't say "only brute force". That was the hardest brute force I've ever done, hardcoding those rotations is SUCH a nitch. It was worth 20 points. |
Feb 02, 2009 - 4:09:38 am UTC |