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Title User Message Date Posted
Re: Aim of the problem jargon Solving a Rubik's Cube is a pathfinding problem. You can represent this problem as a graph. Think of the current configuration of the cube to be a node, or vertex. Each move is an edge; so, every nod... Jul 22, 2018 - 12:15:52 am UTC
Aim of the problem MstrPikachu I'm guessing this is more of a computing question, because the scoring is based on how many moves you return... I actually solve Rubik's cubes and I average around 60 moves -.- When you mention the A*... Jul 21, 2018 - 11:48:38 pm UTC
Re: Re: Re: Re: Re: Re: Re: Re: Centers Jlsajfj TUHCIPEG challenge accepted :P i haz fastest hardcode Jan 23, 2016 - 4:43:56 pm UTC
Hardcoding Jlsajfj Damn this question is hard to hardcode. I actually have to assemble the cube into the correct position for all cases past 3 Jan 23, 2016 - 4:43:08 pm UTC
Re: OMG? 23 steps.... bbi5291 It's not supposed to be an easy problem. Sep 06, 2012 - 3:18:34 pm UTC
... zzh8829 Sep 05, 2012 - 9:46:59 pm UTC
Re: Re: Re: Re: Re: Re: Re: Re: Centers SourSpinach LOL Bosco should take English lessons from either Hao (RCM = Royal Mountain Police) or Toby (BIT = Bacon Lettuce Tomato). Feb 03, 2009 - 2:46:41 am UTC
Re: Re: Re: Re: Re: Re: Re: Centers Saravannan Where did the G come from? Feb 03, 2009 - 2:05:18 am UTC
Re: Re: Re: Re: Re: Re: Centers bleung91 lol, i think we should designate you as "The Ultimate Hard-Coder in PEG (TUHCIPEG) Feb 02, 2009 - 4:53:50 am UTC
Re: Re: Re: Re: Re: Centers SourSpinach Hey, you can't say "only brute force". That was the hardest brute force I've ever done, hardcoding those rotations is SUCH a nitch. It was worth 20 points. Feb 02, 2009 - 4:09:38 am UTC