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Title User Message Date Posted
Re: Re: Re: Re: landmark name bbi5291 OK, so this seems to be getting a bit silly, because Seyon can't possibly tell that some of us are being sarcastic. Instead of asking whether or not the landmark names are relevant, or why they might ... Dec 19, 2008 - 2:45:55 am UTC
Re: Re: Re: landmark name qinhaotian Because you have to sort the landmark names in an increasing order... The starting point is always the one with the lowest alphabetic value duh! Dec 19, 2008 - 12:12:48 am UTC
Re: Re: landmark name seyonv for real? or are you being sarcastic?? thanks anyways Jacob, for real. Why is it important if it really is? Dec 19, 2008 - 12:10:00 am UTC
Re: landmark name bleung91 you input them and nothing else. That doesn't qualify as "using" them. Dec 13, 2008 - 5:01:28 am UTC
landmark name zerglingrush What are you talking about Bosco, stop trying to trick Seyon. There's no way you could solve this problem without using the names. Dec 13, 2008 - 4:14:34 am UTC
Re: landmark name SourSpinach It's clearly vital to the problem. Dec 13, 2008 - 4:03:40 am UTC
landmark name seyonv Why do we need to know the names of the landmarks? Dec 13, 2008 - 2:51:21 am UTC
Re: Re: Dumb floating-point inaccuracies bleung91 woudln't that be really annoying to do? Dec 12, 2008 - 12:16:13 am UTC
Re: 4th test case taimla101 took me ages to get it Dec 11, 2008 - 3:23:56 am UTC
Re: Dumb floating-point inaccuracies hansonw1 Yes, this is why it's worth 10 points Floating point inaccuracies can be very tricky. One surefire way out, though, is to just use integers for everything. Dec 11, 2008 - 3:22:20 am UTC