Title |
User |
Message |
Date Posted |
Re: ... |
jargon |
You are experiencing significant loss of precision. Edit: I was wrong. Your code was right, and the judge was wrong. I apologise. |
Jan 02, 2017 - 7:44:02 am UTC |
... |
IMAGenius |
I'm not sure why my program doesn't work |
Dec 31, 2016 - 8:22:53 pm UTC |
Re: Rounding for this question? |
ImbaCalvin |
The exact answer is actually 51.9029278687 31.8950997212 |
Jan 12, 2014 - 1:38:21 am UTC |
Rounding for this question? |
Butane |
OK, so I tried all sorts of rounding methods, but I keep getting the wrong answer. In the sample input, my program rounds the speed of the stone to 31.93. How was the sample input rounded, because the... |
Jan 12, 2014 - 12:05:56 am UTC |
Re: Re: HOW? |
HelloMelloC |
LOL. No need for physics here, I just BF'ed. Digital technology's so great (compared to analog) as you can just set an arbitrary precision depending on how precise the situation needs (with the equiva... |
Jan 27, 2011 - 3:36:59 pm UTC |
Re: Re: HOW? |
ilovepi |
I will listen to your advice. TY. |
Jan 18, 2011 - 12:18:22 am UTC |
Re: Re: HOW? |
SourSpinach |
I recommend simply not doing this question until you've taken Grade 11 Physics. |
Jan 17, 2011 - 4:04:04 am UTC |
Re: Re: HOW? |
bbi5291 |
These equations describe uniformly accelerated linear motion, where Δt is elapsed time, Δd is displacement, v₁ is initial velocity, v₂ is final velocity, and a is acceleration. |
Jan 17, 2011 - 12:36:47 am UTC |
Re: Re: HOW? |
ilovepi |
Well then could you tell me the meaning of the equations? It's so hard to understand when your only in grade 7. |
Jan 16, 2011 - 6:00:24 pm UTC |
Re: HOW? |
bbi5291 |
It's not hard; it just requires a basic understanding of high school algebra and physics. The point value stands. (I even gave you the equations of kinematics you need to solve this!) |
Jan 15, 2011 - 10:31:08 pm UTC |