Editing Convex hull trick

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 10: Line 10:
  
 
<p>[[File:Convex_hull_trick1.png|200px|thumb|right|Graphical representation of the lines in this example]]
 
<p>[[File:Convex_hull_trick1.png|200px|thumb|right|Graphical representation of the lines in this example]]
When the lines are graphed, this is easy to see: we want to determine, at the <math>x</math>-coordinate 1 (shown by the red vertical line), which line is "lowest" ( has the lowest <math>y</math>-coordinate). Here it is the heavy dashed line, <math>y=4/3+2/3\,x</math>.</p>
+
When the lines are graphed, this is easy to see: we want to determine, at the <math>x</math>-coordinate 1 (shown by the red vertical line), which line is "lowest" (has the lowest <math>y</math>-coordinate). Here it is the heavy dashed line, <math>y=4/3+2/3\,x</math>.</p>
  
 
==Naive algorithm==
 
==Naive algorithm==

Please note that all contributions to PEGWiki are considered to be released under the Attribution 3.0 Unported (see PEGWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)

Templates used on this page: